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T6BR Leo (Work in progress)

Players strictly for this character !
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T6BR Leo (Work in progress)

Postby Tofma on Thu Jul 29, 2010 4:54 pm

NC's
12 h,h Basic jab string
14 h,h Jab into magic 4, +5 on hit
213 h,h,h 10 hit combo starter, somewhat useless
uf12 H,m i13, KND/W!, -14 on block, mostly used for punishing
f22 h,m i14, +6 on hit, -12 on block, good range, 41dmg
32 h,h i14 +9 on hit,
df1+2 1+2 useless outside of juggles'
b21 m,h i17 +7 on hit, -4 on block, duckable, used for wall carry
b2 1+2 m,m i17 +8 on hit, -11 on block, forcea opp crouch, used for B!
db1+2,1 m,m i21 hc'able, -12 on block, KND/W!
ws31 m,m i13 +3 on hit, i13 ws punisher, can be used as a short wall carry
knk 12 m,m i22 +7 on hit, -12 on block, pretty much useless


NCc's

d42 l,h knd on hit,
db22 h,m first hit is launch punishable (LOL)
b31 m,m i14, +4 on hit
ws14 m,l i14

Poking
12,14 h,h basic i10 jabstrings
df1 m i13 -1 on block
d4 l -13 on block, -1 on hit
df4 m i12
qcf1 l -13 on block, neutral on hit
qcf4_ws4 m i11 good poke out of a dash

Homing moves
df3 m i20, -7 on block, knd/W! on hit
BOK 3 h +9 on block, knd/W! on hit

Launchers
df2 m i15, -13 on block, good range, +3 vs crouchers
uf4 generic hopkick
uf21 m,m i18 mini launch, safe but can be ss'ed and interrupted
ws2 m i16 -13 on block
ff434 i19 1st and last hit launch, 1st and 2nd hit are both -13 on block and the 3rd hit staggers on block
knk34 m,m i20, -13 on block
BOK 2 m -11 on block, pushback, evades highs and some mids, good range
CH 4 h i12 magic 4
CH f3 h i20, neutral on block
CH knk2 h i15, safe
CH db4 launch punishable on block
CH b1 i18 -10 on block

JUGGLES
B! moves
b2,1+2 most dmg, main wall-B! move
db22 less dmg but easier to follow up afterwards
d2 useless

B! enders
ws312 most wall carry
b31 oki
df1+2,1+2qcf2 max dmg
ff43 shorter wall carry

Wall carry
14 for short wall carry
ws31 for short wall carry after b14
uf12 for longer wall carry than ws31
b21
ff43
ws312 for long wall carry
uf12 for long wall carry after b14

W! combos
W! b2,1+2 B! fc2 ws141 max dmg
W! b14 knk34 max dmg after post B! wall carry

df2/uf4/ff4/knk3
4 b14df uf1 b2,1+2 B!

uf21
d42

ws2
324 knk df uf1 b2,1+2 B!

ff43
b14df uf1 b2,1+2 B!

knk34
d42

Bok2
UF4 b14df uf1 b2,1+2 B!

CH 4
f2 d1 reliable and easy
db22 b14df ws312 not as reliable and opp gets free launch if it doesnt connect
dash 1 b14df uf1 b2,1+2 B!

CH f3
ws4 b14df uf1 b2,1+2 B!

CH knk2
ssr df1 b14df uf1 b2,1+2 B!

CH db4
d42

CH b1
b14df ws312

(ff43)4
b14df uf1 b2,1+2 B!

Low parry
b14df cc 324df ws312 50dmg [thumbsup]




PUNISHMENT

Standing
-10-12:12_14
-13:uf12
-14:f22
-15:df2_uf4

Ws
-11:ws4
-13:ws31
-15:uf4
-16:ws2

OKI
ff3 untechable knockdown
quickstand/backroll->b14 into juggle
sideroll/stay there->stomp

B! b31
quickstand->stomp_d2/uf3/df3 mixup
sideroll->stomp
backroll->b14 into juggle

FC df3
ff3 if they stay there or quickstand
dash ff3 if they backroll

FC df3 when opp is back to wall (yes it deserves its own section)
guaranteed FC df3
CC db1+2,1 for quickstanders (near wall, gives W!)


1+3 throw

guaranteed b1+4
df2 for quickstanders
stomp if they stay there or sideroll
dash df2 for backrollers

Mixups

fc df3_uf3
very good, fc df3 is only -14 so not that many can launch it, uf3 is safe and gives W! you can replace the uf3 with uf4 or ws2 but id only recommend that if youre not next to a wall

qcf1_qcf4
basic poke mixup, noone would probably bother to block qcf1 though

GUARANTEED STUFF

fc df3 at the wall
fc df3

1+3 throw
b1+4

CH (db2)2
d3+4

WALL GAME
nothing special really fc df3_uf3 is a good mixup and her homing moves both W!. solid just like pretty much everything she has

W! moves
uf12 i13 h,m. not hc'able, second hit is unsafe
uf3 mix it up with FC df3, m. safe
df3 homing, m safe
ff2 -10 on block, m.
f1+2 dont use it
CH 22 launch punishable on block (because...???) so its pretty risky
(121)4 just a gimmick, dont overuse it or it wont work'
(121)1 see 1214
Bok 3 homing, +9 on block, h.
db1+2,1
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Tofma on Thu Jul 29, 2010 4:56 pm

reserved
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Tofma on Thu Jul 29, 2010 4:58 pm

reserved
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Evil_Gotenks on Fri Jul 30, 2010 10:28 pm

Nice work tofma :)

U may want to add that to the launchers, KNK3 allows a better launch than KNK3,4 (which is the same as a uf2,1 launch), and that if u launch with ff4, the full ff4,3,4 will destroy ur juggle chances...
But then again, i suppose u'll cover that in the juggle section :P

And if ur too busy / don't really care for now to do juggles, u can take the juggles from the BR Leo Juggle Thread. If ur going to post ur own juggles, could u please put them in the juggle thread as well??
People mite not check a Leo Strat guide for juggles when a juggle thread is right below it. :)
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Re: T6BR Leo (Work in progress)

Postby Mechacide on Sat Jul 31, 2010 1:16 am

Had a fiddle with Leo today. I love db+1+2,1; so HC'able. Shame it's so slow.
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Re: T6BR Leo (Work in progress)

Postby Tofma on Sat Jul 31, 2010 8:24 am

Mechacide wrote:Had a fiddle with Leo today. I love db+1+2,1; so HC'able. Shame it's so slow.

it also has a BOK transition, db1+2d

i mostly use it after a fc df3 at wall, if they quickstand you get W! and its more reliable than ws141
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Tofma on Sat Jul 31, 2010 3:07 pm

there i added some juggles
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Evil_Gotenks on Sat Jul 31, 2010 4:04 pm

I see a good few db2,2 for ur B! move after the staple b1,4, KNK~df, uf1.
b2,1+2 should connect in place of it and it's pretty consist.

Also, ff4,3 is usually capable after the uf1 for pre-B! wall carry. Its more damaging than b2,1 and i think it carries further, but its tougher to land.
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Re: T6BR Leo (Work in progress)

Postby Tofma on Sun Aug 01, 2010 5:53 pm

Evil_Gotenks wrote:I see a good few db2,2 for ur B! move after the staple b1,4, KNK~df, uf1.
b2,1+2 should connect in place of it and it's pretty consist.

it does and its 2 more dmg, db22 is easier though. ill just add it to the db22 and b2,1+2 description

Also, ff4,3 is usually capable after the uf1 for pre-B! wall carry. Its more damaging than b2,1 and i think it carries further, but its tougher to land.

i know
T6BR Lee http://www.tekkennation.com/forums/view ... 05#p110405
T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Tofma on Fri Aug 20, 2010 7:34 pm

added some guaranteed stuff will test more later

suggestions for next category to cover?
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T6BR Heihachi viewtopic.php?f=83&t=5585&p=269788#p269788
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Re: T6BR Leo (Work in progress)

Postby Mechacide on Fri Aug 20, 2010 10:29 pm

Keep-out? Wall-game? Situational stuff?
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Re: T6BR Leo (Work in progress)

Postby Tofma on Fri Aug 20, 2010 10:54 pm

Mechacide wrote:Keep-out? Wall-game? Situational stuff?

it would be nice if you could...you know...pick 1 :P
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Re: T6BR Leo (Work in progress)

Postby Mechacide on Fri Aug 20, 2010 11:23 pm

Tofma wrote:
Mechacide wrote:Keep-out? Wall-game? Situational stuff?

it would be nice if you could...you know...pick 1 :P

[lol] I was just suggesting them for you to pick from. Or, you know, you could just do all three :P
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Re: T6BR Leo (Work in progress)

Postby Evil_Gotenks on Sat Aug 21, 2010 6:18 pm

Wall Game...
[evil]
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Re: T6BR Leo (Work in progress)

Postby Tofma on Sun Aug 22, 2010 4:37 pm

Evil_Gotenks wrote:Wall Game...
[evil]


as you wished
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