TEKKEN
NATION
BRUCE IRVIN'S STRATS
Bruce Irvin

Author: Tade FTW
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To entirely comprehend the Tekken Frame Data, have an in-depth read through before you continue below.
----> Here
**Useful moves and properties for TEKKEN 6.0 ONLY:**
- 3_3,2
- hit comfirmed and his best tool for spacing. On CH, the 2 gives a
stun that can be escaped, but I haven't seen anyone escape it yet. From
the stun, you can get a full combo. On block, 3 is -8 and 3,2 is -9.
It's mid, mid and 13f. On normal hit, 3 is +3 and the 2 is also +3.
- b+2
- good tool to fish for the CH into half bar combo. It's 17f and -6 on
block. On normal hit it's 25 dmg and causes KD into a d+4 follow up.
- d+4 - his fatest low poke and the best imo. It's 13f and causes 13 dmg. On block, it's -16. On normal hit -5.
- CD3
- his second best low. Opponents rarely block/parry this. But when they
start to, use CD3+4 for the mixup. It's 21 dmg and 23~26f fast
depending on how long you delay the CD. On normal hit it's +2. On block
it's -14.
- CD3+4 - for
the +1 advantage, a good follow up would be b+1,2,1 at 11f, trying for
the CH, because opponents will think CD+3+4 is unsafe. On normal hit
it's 35 dmg and it's a mid.
- f+3+4
- His best addition to T6 imho. On normal hit it gives a crumple stun
into a potential half bar damage combo. It's 16f fast, it's safe on
block at -7, it's a mid and tracks to Bruce's right. (Thank you Namco)
- b,f+4
- Safe, mid launcher for a high damage juggle. It's 17f~19f, -10 on
block with pushback and causes 25 dmg. It can be SS'ed or SW'ed, so be
careful.
- SS+1 - Safe
on block at -5. On normal hit, it's +6. It causes 18 dmg. The fastest
execution is 15f depending on how quick/slow you sidestep/sidewalk.
It's mid, evasive and on CH, it cause KD and you get a guaranteed
d/f+3,1. On big characters like Marduk and Jack-6. Bruce get's a full
combo:
CH SS+1, 2,d+4,3, d/f+4 MTS f+1 B! f+3, 3,2~f+1, b+2
- f+2,4 - 12f, it's high, high but excellent for punishing. It's -10 on block and has slight pushback. It causes 32 dmg on normal hit.
- d/f+1,2_4_4~4
- For mixup purposes only. d/f+1 is a mid at 16f and -7 on block. On
normal hit, it's +3. d/f+1,4 (mid, low) on hit is +3. On CH the 4
causes a KD into a guaranteed d/f+3,1.
- CD+1
- good setup for a SS d/f+2 or f+3+4. It's a mid and +1 on block. The
fastest execution for this move is 15f. It causes 8 dmg on normal hit.
- CD+2
- after they tech roll. It's a mid and causes 26 dmg. It's -11 on block
but has massive pushback and falses them into FC making the move safe.
It's slow at 36-39f. Only use after they tech roll/get up.
- b+1,2,1
- High, high, mid. Good for the + frames on hit. And it's 11f fast. On
CH the whole string connects causing KD. On normal hit, the first two
hit's connect but the last hit can be blocked if it isn't a CH. The
first two hits causes 22 dmg and +2 on hit. The whole string is safe at
-7 on block.
- 1,4,3 - good 10f punisher, at 29 dmg, but -15 on block. On normal hit it's +1.
- d/f+3 - good tracking low, but slow at 25f. Only throw this out occasionally. It's -10 on block, gives +1 on hit and does 12 dmg.
- f+2,3
- Another good poking tool like d/f+1,4. It's 12f and cause 23 dmg on
normal hit. It's high, low and on block it's -13. On hit it's +0.
- (CH) 4
- His standing 4 that can cause a juggle on CH. Finally!!! Although
it's -14 on block, it's safe due to pushback. Superb. It's fast at 12f
and a high, so it can be randomly ducked. But for a CH launcher at 12f,
it's worth it.
- f,f,f+3
- good for pressure. It's +12 on block. Good setup for b+2 and CH
b+1,2,1. f,f,f+3 causes 30 dmg on normal hit and it's 20~23f depending
on how fast you buffer it. It's also a mid.
- ws+2,1
- It's mid, high and 13f fast. On normal hit it cause KD which is 25
dmg into a guaranteed CD3 (21 dmg). Total dmg is 46 dmg. If they roll
back/forward to reduce the damage of the in-coming CD3, CD1 picks up
for a re-juggle. On block, ws+2,1 is -10 and the second hit (1) can be
ducked.
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************************BR useful moves and propertise:*********************
- d/f+4 MTS 1 -
- b+1+2 -
- CD+1,2 -
- CD+3 -
- f+3+4 -
- b+1,2 -
- f,f+2 -
- d+4 -
- d+3,4 -
- 1,4 -
- SS+1+2 -
- 3+4 -
- u/f+1+2 -
Details coming very soon...
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